WebMar 15, 2024 · 16. Hello. I'm working on a Tower Defense game, and I'm creating my AI. For following my waypoints I'm having the AI enter a collider then I was going to have the AI assign the next waypoint, to get to the player's core. The way I'd like to do this is having the next waypoint be the next child of the current waypoint. WebJul 4, 2024 · using UnityEngine; using UnityEngine.EventSystems; public class InvisibleBGCtrl : MonoBehaviour, IPointerClickHandler { MenuVisibilityCtrl _parentCtrl; public void setParentCtrl ( MenuVisibilityCtrl ctrl) { _parentCtrl = ctrl; } public void OnPointerClick ( PointerEventData eventData) { _parentCtrl.hide (); } } 3.Done!
Unable to get child index in Unity - Game Development Stack …
Web//算是unity的结构体. 常用点(规定z轴是前方) 计算两个点距离; Vector3.Distance( v1, v2 ); 2. position. position得到的是相对于世界坐标系,不一定和面板的一致; localPosition面板上的位置(相对父物体) 不能直接复制改变position的xyz值; 3.位移(方向 * 时间 * 速度) 方向 WebDec 9, 2014 · You mean int index = transform.GetSiblingIndex (); GameObject nextBrotherNode = transform.parent.GetChild (index + 1).gameObject; Share Improve this answer Follow edited Dec 9, 2014 at 22:39 answered Dec 9, 2014 at 22:21 Benjamin James Drury 2,343 1 14 26 not childs . just next object. at same level (next sibling) – Zen Of … pbtech storage
Unity基础补漏(1)_GameObject类_Time类_Transform …
WebMar 12, 2024 · Unity中可以使用Box Collider 2D或Circle Collider 2D组件来为2D图片添加碰撞体,使用Box Collider或Sphere Collider组件来为3D物体添加碰撞体。然后,可以使用Physics2D.OverlapArea或Physics2D.OverlapCircle等函数来检测2D图片和3D物体之间的碰撞。具体实现可以参考Unity官方文档或相关教程。 WebApr 12, 2024 · Bug description: GetSiblingIndex always returns zero on scene root game objects in build runtime. It's working good for parented objects. In editor play mode … WebApr 28, 2024 · thecard.transform.localScale = thecard.GetComponent< MyCard >().getoriginalsize() + new Vector3 ( newsize, newsize, 0f); thecard.GetComponent< Image >().raycastTarget = false; thecard.transform.SetSiblingIndex(2); disbutton.SetAsLastSibling(); disbutton.SetSiblingIndex( … pbtech st asaph